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crystall-punk-14/Content.Server/GameObjects/Components/Destructible/Thresholds/Triggers/OrTrigger.cs

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#nullable enable
using System;
using System.Collections.Generic;
using Content.Server.GameObjects.EntitySystems;
using Content.Shared.GameObjects.Components.Damage;
using Robust.Shared.Interfaces.Serialization;
using Robust.Shared.Serialization;
namespace Content.Server.GameObjects.Components.Destructible.Thresholds.Triggers
{
/// <summary>
/// A trigger that will activate when any of its triggers have activated.
/// </summary>
[Serializable]
public class OrTrigger : IThresholdTrigger
{
public List<IThresholdTrigger> Triggers { get; } = new();
void IExposeData.ExposeData(ObjectSerializer serializer)
{
serializer.DataField(this, x => x.Triggers, "triggers", new List<IThresholdTrigger>());
}
public bool Reached(IDamageableComponent damageable, DestructibleSystem system)
{
foreach (var trigger in Triggers)
{
if (trigger.Reached(damageable, system))
{
return true;
}
}
return false;
}
}
}