2019-04-15 21:11:38 -06:00
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using Robust.Shared.Interfaces.GameObjects;
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2019-04-04 16:18:43 +02:00
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namespace Content.Server.Interfaces.GameObjects.Components.Movement
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{
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// Does nothing except ensure uniqueness between mover components.
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// There can only be one.
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public interface IMoverComponent : IComponent
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{
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}
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}
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