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crystall-punk-14/Content.Shared/GameObjects/Components/Power/SharedLatheComponent.cs

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Toolboxes Update (#985)
2020-05-24 16:56:19 +00:00
using System;
#391 Done Lathe animations (#774) * Draft PR, do not merge * Lathe now uses animations. Timing is still wrong, code is very wet, repetitions and unused layers are there. * Removed (unneeded?) PowerDeviceVisualizer from the lathe Refactored & Renamed code and variables Renamed animation names * WIP protolathe animation * Working protolathe animation. I still don't like the solution though.
2020-03-15 17:55:20 +01:00
using Robust.Shared.Serialization;
namespace Content.Shared.GameObjects.Components.Power
{
[Serializable, NetSerializable]
public enum LatheVisualState
{
Idle,
Producing,
InsertingMetal,
Toolboxes Update (#985)
2020-05-24 16:56:19 +00:00
InsertingGlass,
InsertingGold
#391 Done Lathe animations (#774) * Draft PR, do not merge * Lathe now uses animations. Timing is still wrong, code is very wet, repetitions and unused layers are there. * Removed (unneeded?) PowerDeviceVisualizer from the lathe Refactored & Renamed code and variables Renamed animation names * WIP protolathe animation * Working protolathe animation. I still don't like the solution though.
2020-03-15 17:55:20 +01:00
}
}
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