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crystall-punk-14/Content.Server/Kitchen/Events/JuiceableScalingEvent.cs

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grindable/juiceable stacks (#4391) * grindable/juiceable stacks reagent grinder now takes stacks into account added ScaleSolution that allows easy scaling of solution contents * grindable/juiceable stacks revision grinder/juicer stack fix now ECS added JuiceableScalingEvent * Update Content.Server/Kitchen/EntitySystems/ReagentGrinderSystem.cs Co-authored-by: mirrorcult <lunarautomaton6@gmail.com> * Update Content.Server/Kitchen/EntitySystems/ReagentGrinderSystem.cs Co-authored-by: mirrorcult <lunarautomaton6@gmail.com> Co-authored-by: Vera Aguilera Puerto <6766154+Zumorica@users.noreply.github.com>
2021-07-31 08:06:24 -04:00
using Robust.Shared.GameObjects;
namespace Content.Server.Kitchen.Events
{
/// <summary>
/// Used in scaling amount of solution to extract in juicing
/// </summary>
public class JuiceableScalingEvent : EntityEventArgs
{
public JuiceableScalingEvent()
{
Scalar = 1f;
}
public float Scalar
{
get;
set;
}
}
}
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