24 lines
426 B
C#
24 lines
426 B
C#
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using Robust.Shared.GameObjects;
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namespace Content.Server.Kitchen.Events
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{
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/// <summary>
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/// Used in scaling amount of solution to extract in juicing
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/// </summary>
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public class JuiceableScalingEvent : EntityEventArgs
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{
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public JuiceableScalingEvent()
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{
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Scalar = 1f;
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}
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public float Scalar
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{
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get;
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set;
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}
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}
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}
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