using Content.Shared.Atmos;
using Content.Shared.Guidebook;
namespace Content.Server.Atmos.Portable
{
[RegisterComponent]
public sealed partial class PortableScrubberComponent : Component
/// <summary>
/// The air inside this machine.
/// </summary>
[DataField("gasMixture"), ViewVariables(VVAccess.ReadWrite)]
public GasMixture Air { get; private set; } = new();
[DataField("port"), ViewVariables(VVAccess.ReadWrite)]
public string PortName { get; set; } = "port";
/// Which gases this machine will scrub out.
/// Unlike fixed scrubbers controlled by an air alarm,
/// this can't be changed in game.
[DataField("filterGases")]
public HashSet<Gas> FilterGases = new()
Gas.CarbonDioxide,
Gas.Plasma,
Gas.Tritium,
Gas.WaterVapor,
Gas.Ammonia,
Gas.NitrousOxide,
Gas.Frezon
};
[ViewVariables(VVAccess.ReadWrite)]
public bool Enabled = true;
/// Maximum internal pressure before it refuses to take more.
[DataField, ViewVariables(VVAccess.ReadWrite)]
public float MaxPressure = 2500;
/// The speed at which gas is scrubbed from the environment.
public float TransferRate = 800;
#region GuidebookData
[GuidebookData]
public float Volume => Air.Volume;
#endregion
}