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crystall-punk-14/Content.Shared/Conveyor/ActiveConveyorComponent.cs

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Conveyor Belt optimization and prediction (#12929) * belt multithreading * moves away from multithreading and changes setting awake directly to physics system method * prediction for conveyors * Fixes missing reference in FaxSystem * Fixes oddities * Adds networked to conveyor components * Some more cleanup. * reverts power change event * Removes the event, fixes a file * Should fix the rest of the weird additions * More cleanup to fix extra files * Fixes again * fix * fixes fax system * Adds component state, cleans up the dependencies * Checks for prediction * Merge conflicts * powa --------- Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2023-02-13 07:20:39 -05:00
using Robust.Shared.GameStates;
namespace Content.Shared.Conveyor;
Make conveyors event driven (#9733)
2022-08-06 16:32:38 +10:00
/// <summary>
/// Used to track which conveyors are relevant in case there's a lot of them.
/// </summary>
[RegisterComponent]
public sealed class ActiveConveyorComponent : Component
{
}
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