Files
crystall-punk-14/Content.IntegrationTests/Tests/Minds/MindTests.ReconnectTests.cs

185 lines
5.9 KiB
C#
Raw Normal View History

using System.Linq;
2023-08-25 18:50:46 +10:00
using Content.Shared.Ghost;
using Content.Shared.Mind;
2023-06-20 16:29:26 +12:00
using Robust.Server.Player;
using Robust.Shared.GameObjects;
using Robust.Shared.Map;
namespace Content.IntegrationTests.Tests.Minds;
public sealed partial class MindTests
{
// This test will do the following:
// - attach a player to a ghost (not visiting)
// - disconnect
// - reconnect
// - assert that they spawned in as a new entity
[Test]
public async Task TestGhostsCanReconnect()
{
2023-08-25 02:56:51 +02:00
await using var pair = await SetupPair();
2023-06-20 16:29:26 +12:00
var entMan = pair.Server.ResolveDependency<IEntityManager>();
var mind = GetMind(pair);
var ghost = await BecomeGhost(pair);
await DisconnectReconnect(pair);
2023-06-21 13:04:07 +12:00
// Player in control of a new ghost, but with the same mind
Assert.Multiple(() =>
{
Assert.That(GetMind(pair), Is.EqualTo(mind));
Assert.That(entMan.Deleted(ghost));
Assert.That(entMan.HasComponent<GhostComponent>(mind.Comp.OwnedEntity));
Assert.That(mind.Comp.VisitingEntity, Is.Null);
});
2023-06-20 16:29:26 +12:00
2023-08-25 02:56:51 +02:00
await pair.CleanReturnAsync();
2023-06-20 16:29:26 +12:00
}
// This test will do the following:
// - disconnect a player
// - delete their original entity
// - reconnect
// - assert that they spawned in as a new entity
[Test]
public async Task TestDeletedCanReconnect()
{
2023-08-25 02:56:51 +02:00
await using var pair = await SetupPair();
2023-06-20 16:29:26 +12:00
var entMan = pair.Server.ResolveDependency<IEntityManager>();
var mind = GetMind(pair);
var playerMan = pair.Server.ResolveDependency<IPlayerManager>();
var player = playerMan.Sessions.Single();
2023-06-20 16:29:26 +12:00
var name = player.Name;
var user = player.UserId;
Assert.That(mind.Comp.OwnedEntity, Is.Not.Null);
var entity = mind.Comp.OwnedEntity.Value;
2023-06-20 16:29:26 +12:00
// Player is not a ghost
Assert.That(!entMan.HasComponent<GhostComponent>(mind.Comp.CurrentEntity));
2023-06-20 16:29:26 +12:00
// Disconnect
await Disconnect(pair);
// Delete entity
Assert.That(entMan.EntityExists(entity));
await pair.Server.WaitPost(() => entMan.DeleteEntity(entity));
Assert.Multiple(() =>
{
Assert.That(entMan.Deleted(entity));
Assert.That(mind.Comp.OwnedEntity, Is.Null);
});
2023-06-20 16:29:26 +12:00
// Reconnect
await Connect(pair, name);
player = playerMan.Sessions.Single();
Assert.Multiple(() =>
{
Assert.That(user, Is.EqualTo(player.UserId));
2023-06-20 16:29:26 +12:00
// Player is now a new ghost entity
Assert.That(GetMind(pair), Is.EqualTo(mind));
Assert.That(mind.Comp.OwnedEntity, Is.Not.EqualTo(entity));
Assert.That(entMan.HasComponent<GhostComponent>(mind.Comp.OwnedEntity));
});
2023-06-20 16:29:26 +12:00
2023-08-25 02:56:51 +02:00
await pair.CleanReturnAsync();
2023-06-20 16:29:26 +12:00
}
// This test will do the following:
// - visit a ghost
// - disconnect
// - reconnect
// - assert that they return to their original entity
[Test]
public async Task TestVisitingGhostReconnect()
{
2023-08-25 02:56:51 +02:00
await using var pair = await SetupPair();
2023-06-20 16:29:26 +12:00
var entMan = pair.Server.ResolveDependency<IEntityManager>();
var mind = GetMind(pair);
var original = mind.Comp.CurrentEntity;
2023-06-20 16:29:26 +12:00
var ghost = await VisitGhost(pair);
await DisconnectReconnect(pair);
// Player now controls their original mob, mind was preserved
Assert.Multiple(() =>
{
Assert.That(mind, Is.EqualTo(GetMind(pair)));
Assert.That(mind.Comp.CurrentEntity, Is.EqualTo(original));
Assert.That(entMan.Deleted(original), Is.False);
Assert.That(entMan.Deleted(ghost));
});
2023-06-20 16:29:26 +12:00
2023-08-25 02:56:51 +02:00
await pair.CleanReturnAsync();
2023-06-20 16:29:26 +12:00
}
// This test will do the following:
// - visit a normal (non-ghost) entity,
// - disconnect
// - reconnect
// - assert that they return to the visited entity.
[Test]
public async Task TestVisitingReconnect()
{
await using var pair = await SetupPair(true);
2023-06-20 16:29:26 +12:00
var entMan = pair.Server.ResolveDependency<IEntityManager>();
var mindSys = entMan.System<SharedMindSystem>();
2023-06-20 16:29:26 +12:00
var mind = GetMind(pair);
Assert.That(mind.Comp.VisitingEntity, Is.Null);
2023-06-20 16:29:26 +12:00
// Make player visit a new mob
var original = mind.Comp.OwnedEntity;
2023-06-20 16:29:26 +12:00
EntityUid visiting = default;
await pair.Server.WaitAssertion(() =>
{
2023-06-21 14:11:58 +12:00
visiting = entMan.SpawnEntity(null, MapCoordinates.Nullspace);
mindSys.Visit(mind.Id, visiting);
2023-06-20 16:29:26 +12:00
});
await pair.RunTicksSync(5);
2023-06-20 16:29:26 +12:00
Assert.That(mind.Comp.VisitingEntity, Is.EqualTo(visiting));
2023-06-20 16:29:26 +12:00
await DisconnectReconnect(pair);
// Player is back in control of the visited mob, mind was preserved
Assert.Multiple(() =>
{
Assert.That(GetMind(pair), Is.EqualTo(mind));
Assert.That(entMan.Deleted(original), Is.False);
Assert.That(entMan.Deleted(visiting), Is.False);
Assert.That(mind.Comp.CurrentEntity, Is.EqualTo(visiting));
});
2023-06-20 16:29:26 +12:00
2023-08-25 02:56:51 +02:00
await pair.CleanReturnAsync();
2023-06-20 16:29:26 +12:00
}
// This test will do the following
// - connect as a normal player
// - disconnect
// - reconnect
// - assert that they return to the original entity.
[Test]
public async Task TestReconnect()
{
await using var pair = await SetupPair();
var mind = GetMind(pair);
Assert.That(mind.Comp.VisitingEntity, Is.Null);
Assert.That(mind.Comp.OwnedEntity, Is.Not.Null);
var entity = mind.Comp.OwnedEntity;
await pair.RunTicksSync(5);
await DisconnectReconnect(pair);
await pair.RunTicksSync(5);
var newMind = GetMind(pair);
Assert.That(newMind.Comp.VisitingEntity, Is.Null);
Assert.That(newMind.Comp.OwnedEntity, Is.EqualTo(entity));
Assert.That(newMind.Id, Is.EqualTo(mind.Id));
await pair.CleanReturnAsync();
}
2023-06-20 16:29:26 +12:00
}