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crystall-punk-14/Content.Server/Commands/SetAnchorCommand.cs

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#nullable enable
using Content.Server.Administration;
using Content.Server.GameObjects.Components;
using Content.Shared.Administration;
using Robust.Shared.Console;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Physics;
namespace Content.Server.Commands
{
[AdminCommand(AdminFlags.Debug)]
public class SetAnchorCommand : IConsoleCommand
{
public string Command => "setanchor";
public string Description => "Sets the anchoring state of an entity.";
public string Help => "setanchor <entity id> <value (optional)>";
public async void Execute(IConsoleShell shell, string argStr, string[] args)
{
if (args.Length == 0 || args.Length > 2)
{
shell.WriteLine("Invalid number of argument!");
return;
}
if (!int.TryParse(args[0], out var id))
{
shell.WriteLine("Invalid argument specified!");
return;
}
var entId = new EntityUid(id);
var entityManager = IoCManager.Resolve<IEntityManager>();
if (!entityManager.TryGetEntity(entId, out var entity) || entity.Deleted || !entity.TryGetComponent(out AnchorableComponent? anchorable))
{
shell.WriteLine("Invalid entity specified!");
return;
}
if (args.Length == 2)
{
if (!bool.TryParse(args[1], out var value))
{
shell.WriteLine("Invalid argument specified!");
return;
}
if (value)
await anchorable.TryAnchor(default, force: true);
else
await anchorable.TryUnAnchor(default, force: true);
return;
}
await anchorable.TryToggleAnchor(default, force: true);
}
}
}