using Content.Server.GameObjects.EntitySystems;
using Content.Shared.GameObjects.Components.Body;
using JetBrains.Annotations;
using Robust.Shared.GameObjects;
using Robust.Shared.Serialization.Manager.Attributes;
namespace Content.Server.GameObjects.Components.Destructible.Thresholds.Behaviors
{
[UsedImplicitly]
[DataDefinition]
public class GibBehavior : IThresholdBehavior
[DataField("recursive")] private bool _recursive = true;
public void Execute(IEntity owner, DestructibleSystem system)
if (owner.TryGetComponent(out IBody? body))
body.Gib(_recursive);
}