2020-12-23 13:34:57 +01:00
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using Content.Server.GameObjects.EntitySystems;
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2021-02-11 01:13:03 -08:00
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using Robust.Shared.GameObjects;
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2020-12-23 13:34:57 +01:00
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2021-02-05 13:41:05 +01:00
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namespace Content.Server.GameObjects.Components.Destructible.Thresholds.Behaviors
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2020-12-23 13:34:57 +01:00
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{
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2021-03-05 01:08:38 +01:00
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public interface IThresholdBehavior
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2020-12-23 13:34:57 +01:00
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{
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2021-01-02 20:06:00 +01:00
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/// <summary>
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/// Executes this behavior.
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/// </summary>
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/// <param name="owner">The entity that owns this behavior.</param>
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/// <param name="system">
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/// An instance of <see cref="DestructibleSystem"/> to pull dependencies
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/// and other systems from.
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/// </param>
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void Execute(IEntity owner, DestructibleSystem system);
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2020-12-23 13:34:57 +01:00
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}
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}
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