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crystall-punk-14/Content.Shared/GameObjects/Components/Items/ClothingComponentState.cs

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using SS14.Shared.GameObjects;
using SS14.Shared.Serialization;
using System;
namespace Content.Shared.GameObjects.Components.Items
{
[Serializable, NetSerializable]
public class ClothingComponentState : ItemComponentState
{
public string ClothingEquippedPrefix { get; set; }
public ClothingComponentState(string clothingEquippedPrefix, string equippedPrefix) : base(equippedPrefix, ContentNetIDs.CLOTHING)
{
ClothingEquippedPrefix = clothingEquippedPrefix;
}
}
}