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crystall-punk-14/Content.Server/PDA/PdaAccessSet.cs

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Moving PDA to ECS (#4538) * Moved pen slot to separate component * Moved it all to more generic item slot class * Add sounds * Item slots now supports many slots * Some clean-up * Refactored slots a bit * Moving ID card out * Moving pda to system * Moving PDA owner to ECS * Moved PDA flashlight to separate component * Toggle lights work through events * Fixing UI * Moving uplink to separate component * Continue moving uplink to separate component * More cleaning * Removing pda shared * Nuked shared pda component * Fixed flashlight * Pen slot now showed in UI * Light toggle now shows correctly in UI * Small refactoring of item slots * Added contained entity * Fixed tests * Finished with PDA * Moving PDA uplink to separate window * Adding-removing uplink should show new button * Working on a better debug * Debug command to add uplink * Uplink send state to UI * Almost working UI * Uplink correcty updates when you buy-sell items * Ups * Moved localization to separate file * Minor fixes * Removed item slots methods events * Removed PDA owner name * Removed one uplink event * Deleted all uplink events * Removed flashlight events * Update Content.Shared/Traitor/Uplink/UplinkVisuals.cs Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> * Update Content.Server/Containers/ItemSlot/ItemSlotsSystem.cs Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> * Update Content.Server/Containers/ItemSlot/ItemSlotsSystem.cs Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> * Update Content.Server/GameTicking/Presets/PresetTraitorDeathMatch.cs Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> * Item slots system review * Flashlight review * PDA to XAML * Move UplinkMenu to seperate class, fix WeightedColors methods * Move UI to XAML * Moved events to entity id * Address review * Removed uplink extensions * Minor fix * Moved item slots to shared * My bad Robust... * Fixed pda sound * Fixed pda tests * Fixed pda test again Co-authored-by: Alexander Evgrashin <evgrashin.adl@gmail.com> Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> Co-authored-by: Visne <vincefvanwijk@gmail.com>
2021-10-03 07:05:52 +03:00
using System;
using System.Collections;
using System.Collections.Generic;
namespace Content.Server.PDA
{
public sealed class PDAAccessSet : ISet<string>
{
private readonly PDAComponent _pdaComponent;
private static readonly HashSet<string> EmptySet = new();
public PDAAccessSet(PDAComponent pdaComponent)
{
_pdaComponent = pdaComponent;
}
public IEnumerator<string> GetEnumerator()
{
var contained = _pdaComponent.GetContainedAccess() ?? EmptySet;
return contained.GetEnumerator();
}
IEnumerator IEnumerable.GetEnumerator()
{
return GetEnumerator();
}
void ICollection<string>.Add(string item)
{
throw new NotSupportedException("PDA access list is read-only.");
}
public void ExceptWith(IEnumerable<string> other)
{
throw new NotSupportedException("PDA access list is read-only.");
}
public void IntersectWith(IEnumerable<string> other)
{
throw new NotSupportedException("PDA access list is read-only.");
}
public bool IsProperSubsetOf(IEnumerable<string> other)
{
var set = _pdaComponent.GetContainedAccess() ?? EmptySet;
return set.IsProperSubsetOf(other);
}
public bool IsProperSupersetOf(IEnumerable<string> other)
{
var set = _pdaComponent.GetContainedAccess() ?? EmptySet;
return set.IsProperSupersetOf(other);
}
public bool IsSubsetOf(IEnumerable<string> other)
{
var set = _pdaComponent.GetContainedAccess() ?? EmptySet;
return set.IsSubsetOf(other);
}
public bool IsSupersetOf(IEnumerable<string> other)
{
var set = _pdaComponent.GetContainedAccess() ?? EmptySet;
return set.IsSupersetOf(other);
}
public bool Overlaps(IEnumerable<string> other)
{
var set = _pdaComponent.GetContainedAccess() ?? EmptySet;
return set.Overlaps(other);
}
public bool SetEquals(IEnumerable<string> other)
{
var set = _pdaComponent.GetContainedAccess() ?? EmptySet;
return set.SetEquals(other);
}
public void SymmetricExceptWith(IEnumerable<string> other)
{
throw new NotSupportedException("PDA access list is read-only.");
}
public void UnionWith(IEnumerable<string> other)
{
throw new NotSupportedException("PDA access list is read-only.");
}
bool ISet<string>.Add(string item)
{
throw new NotSupportedException("PDA access list is read-only.");
}
public void Clear()
{
throw new NotSupportedException("PDA access list is read-only.");
}
public bool Contains(string item)
{
return _pdaComponent.GetContainedAccess()?.Contains(item) ?? false;
}
public void CopyTo(string[] array, int arrayIndex)
{
var set = _pdaComponent.GetContainedAccess() ?? EmptySet;
set.CopyTo(array, arrayIndex);
}
public bool Remove(string item)
{
throw new NotSupportedException("PDA access list is read-only.");
}
public int Count => _pdaComponent.GetContainedAccess()?.Count ?? 0;
public bool IsReadOnly => true;
}
}