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crystall-punk-14/Content.Shared/GameObjects/Components/SharedGasSprayerComponent.cs

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Add a fire extinguisher (#1685) * added a lantern * Add A Lantern with radiating light * Added a GasVapor system and made a base for extinguisher spray. * switched to using solution component for fire extinguisher * made it so fire extinguisher's can run out of water vapor * Added actual Gas to Gas Vapor, now getting atmosphere for touched tiles. * Made it so gasVapor reacts and dissapates on reacting * GasVapor now dissapates exponentially while traveling * Added in-hands for fire extinguisher * Added Spraysound to gasSprayer and to fire extinguisher prototype * parameterized GasSprayer and GasVapor * removed un-used imports in gasSprayer and gasVapor components and systems * removed accidential threading import into gasmixturecomponent * add a shared extinguisher component for extinguisher spray rotation instead of piggy-backing on RogueArrow * paremeterized fuelCost and fuel name in GasSprayerComponent * Paremeterized gasAmount, removed un-used code from gasVaporComponent * Removed BaseItem Parent from Extinguisher_spray * added GasVapor and GasSprayer to Ingored Components list * reduced offset of spawned extinguisher vapor from player * Update IgnoredComponents.cs * renamed SharedExtinguisherComponent to SharedGasSprayerComponent and removed reference to RoguePointingArrow * renamed shareExtinguisherComponent to SharedGasSprayerComponent * Update Content.Server/Atmos/GasSprayerComponent.cs Added check for solution component on GasSprayer. Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com> * Update Content.Server/Atmos/GasSprayerComponent.cs Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com>
2020-08-18 11:45:49 -04:00
using System;
using Robust.Shared.GameObjects;
using Robust.Shared.Serialization;
namespace Content.Shared.GameObjects.Components
{
public class SharedGasSprayerComponent : Component
{
public sealed override string Name => "GasSprayer";
}
[Serializable, NetSerializable]
public enum ExtinguisherVisuals
{
Rotation
}
}