Files
crystall-punk-14/Content.Shared/Climbing/Components/ClimbableComponent.cs

43 lines
1.3 KiB
C#
Raw Normal View History

using Content.Shared.Interaction;
using Robust.Shared.Audio;
using Robust.Shared.GameStates;
2023-10-11 10:41:11 +11:00
namespace Content.Shared.Climbing.Components
{
2023-10-11 10:41:11 +11:00
/// <summary>
/// Indicates this entity can be vaulted on top of.
/// </summary>
[RegisterComponent, NetworkedComponent]
public sealed partial class ClimbableComponent : Component
{
/// <summary>
/// The range from which this entity can be climbed.
/// </summary>
[DataField] public float Range = SharedInteractionSystem.InteractionRange;
/// <summary>
/// Can drag-drop / verb vaulting be done? Set to false if climbing is being handled manually.
/// </summary>
[DataField]
public bool Vaultable = true;
/// <summary>
/// The time it takes to climb onto the entity.
/// </summary>
[DataField("delay")]
2023-10-11 10:41:11 +11:00
public float ClimbDelay = 1.5f;
2023-08-10 07:16:25 -07:00
/// <summary>
/// Sound to be played when a climb is started.
/// </summary>
[DataField("startClimbSound")]
public SoundSpecifier? StartClimbSound = null;
/// <summary>
/// Sound to be played when a climb finishes.
/// </summary>
[DataField("finishClimbSound")]
public SoundSpecifier? FinishClimbSound = null;
}
}