23 lines
551 B
C#
23 lines
551 B
C#
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using Robust.Shared.GameStates;
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namespace Content.Shared.Item.ItemToggle.Components;
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/// <summary>
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/// Handles the changes to ItemComponent.HeldPrefix when toggled.
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/// </summary>
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[RegisterComponent, NetworkedComponent]
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public sealed partial class ItemTogglePrefixComponent : Component
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{
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/// <summary>
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/// Item's HeldPrefix when activated.
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/// </summary>
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[DataField]
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public string? PrefixOn = "on";
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/// <summary>
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/// Item's HeldPrefix when deactivated.
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/// </summary>
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[DataField]
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public string? PrefixOff;
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}
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