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crystall-punk-14/Content.Shared/ParcelWrap/Components/WrappedParcelVisuals.cs

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Adds Parcel Wrap (#34471) * Parcel Wrap * fix TG sprite licenses update attribution on modified `unwrapped` sprite to better conform to CC's guidance * ContainerContainer test failure fix * Just easy changes for now. * Imagine building your code before pushing it for review * The rest of the PR comments * PR comments * more comments + cargo orderability * whitespace: deduplicated. * use limitedcharges replace mostly-duped client/server with if(onserver) * cabinet perspective sprites * web edit detected fite me * @ps3moira 's new sprites for me :) * add a touch of attribution * EmoGarbage Review * Merge with master * Merge with master --------- Co-authored-by: EmoGarbage404 <retron404@gmail.com>
2025-04-26 16:24:25 -07:00
using Robust.Shared.Serialization;
namespace Content.Shared.ParcelWrap.Components;
/// <summary>
/// This enum is used to change the sprite used by WrappedParcels based on the parcel's size.
/// </summary>
[Serializable, NetSerializable]
public enum WrappedParcelVisuals : byte
{
Size,
Layer,
}
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