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crystall-punk-14/Content.Shared/Tag/TagComponent.cs

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2023-11-28 23:35:42 +00:00
using Robust.Shared.GameStates;
using Robust.Shared.Prototypes;
namespace Content.Shared.Tag;
[RegisterComponent, NetworkedComponent, AutoGenerateComponentState, Access(typeof(TagSystem))]
public sealed partial class TagComponent : Component
{
[DataField, ViewVariables, AutoNetworkedField]
public HashSet<ProtoId<TagPrototype>> Tags = new();
}