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crystall-punk-14/Content.Shared/Storage/EntitySystems/StoreAfterFailedInteractSystem.cs

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using Content.Shared.Storage.Components;
using Content.Shared.Storage.Events;
namespace Content.Shared.Storage.EntitySystems;
public sealed class StoreAfterFailedInteractSystem : EntitySystem
{
[Dependency] private readonly SharedStorageSystem _storage = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<StoreAfterFailedInteractComponent, StorageInsertFailedEvent>(OnStorageInsertFailed);
}
private void OnStorageInsertFailed(Entity<StoreAfterFailedInteractComponent> ent, ref StorageInsertFailedEvent args)
{
_storage.PlayerInsertHeldEntity(args.Storage, args.Player);
}
}