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crystall-punk-14/Resources/ServerInfo/Guidebook/Cargo/Cargo.xml

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<Document>
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# Cargo
Guidebook Updates for the Amateur Spessman (#28603) * Created NewPlayer.xml * Created NewPlayer.yml and added it to guides.ftl * shifted some controls from Space Station 14 to New? Start here!, as well as made a character creation xml to be written later * switched some stuff between the New? entry and the Space Station 14 entry * Made everything so nice!!!!!!!!!!!!!! * fixed formatting inconsistencies * added a How to use this guidebook section * build correction and guidebook clarification for other servers * wrote character creation ig probs fo shizzle * added new terms to the glossary and alphabetized it * meh this seems important enough to add * okay no more shitsec bad idea * I HATED Roleplaying.xml ANYWAY!!! * I REALLY REALLY HATED IT ACTUALLYLLL * Moved Controls and Radio into newplayer.yml, making meta.yml and radio.yml obsolete * Separated the character creation bits that are just cosmetic from the ones that matter * also put all the related new player xml files in their own folder * expanded Radio.xml, kinda fixed survival.xml * removed the line that mighta maybe sorta possibly could encourage self antag * thought about this randomly but ICK OCK * talking is no longer a key part of this game * moves stuff around, a lot of stuff. basically moves everything but the jobs themselves around * ah probably should make sure this works first also me when i lie on the internet * don't be such a grammar nukie Co-authored-by: Tayrtahn <tayrtahn@gmail.com> * okay nevermind that's justified Co-authored-by: Tayrtahn <tayrtahn@gmail.com> * prepare. it is coming. the great reorganization... * yesyes that's all well and goo- THE REORG IS COMING. THE REORG IS COMING. WAKE UP. * rename that real quick * step one begins. first, consolidate existing service entries into their own yaml. this makes botany.yml obsolete. * update shiftandcrew.yml to only have departments as children also fuck it alphabetization * consolidated salvage into cargo * made a new entry for command * gave salvage a home and service an existence * made some XML files to be filled out later * quick rename... * took some stuff from Intro.txt and i think Gameplay.txt and put it in NewPlayer.xml * The Great Writing about Departments (25XX, black and white) * added a bunch of links everywhere * biochemical is no longer a thing * service formatinaaaaaaa * shiny...,,,,,,,,, colo(u)rz..,,,,,,,,,,,,, * let's get that fixed * second time i made a typo there as well * we hate fun around here * grammar?!???/ * various fixes and more linkings * oops * wewlad lol!! --------- Co-authored-by: Tayrtahn <tayrtahn@gmail.com> Co-authored-by: AJCM <AJCM@tutanota.com>
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The Supply department, also known as [color=cyan]Cargo[/color], supplies the station with necessary resources, such as fuel and raw materials, and comfort resources, such as lottery tickets and plushies.
They raise the [color=cyan]spesos[/color] (the currency of the station) for this through many methods, such as taking bounties, selling miscellaneous items, and salvaging, allowing them to purchase a wide variety of equipment from off-station for any crew member's needs. It is Cargo's job to fulfill the needs of the rest of the station.
## Personnel
Cargo is made up of [color=cyan]Cargo Technicians[/color] and [color=cyan]Salvage Specialists[/color] and is led by the [color=cyan]Quartermaster[/color].
Guidebook Updates for the Amateur Spessman (#28603) * Created NewPlayer.xml * Created NewPlayer.yml and added it to guides.ftl * shifted some controls from Space Station 14 to New? Start here!, as well as made a character creation xml to be written later * switched some stuff between the New? entry and the Space Station 14 entry * Made everything so nice!!!!!!!!!!!!!! * fixed formatting inconsistencies * added a How to use this guidebook section * build correction and guidebook clarification for other servers * wrote character creation ig probs fo shizzle * added new terms to the glossary and alphabetized it * meh this seems important enough to add * okay no more shitsec bad idea * I HATED Roleplaying.xml ANYWAY!!! * I REALLY REALLY HATED IT ACTUALLYLLL * Moved Controls and Radio into newplayer.yml, making meta.yml and radio.yml obsolete * Separated the character creation bits that are just cosmetic from the ones that matter * also put all the related new player xml files in their own folder * expanded Radio.xml, kinda fixed survival.xml * removed the line that mighta maybe sorta possibly could encourage self antag * thought about this randomly but ICK OCK * talking is no longer a key part of this game * moves stuff around, a lot of stuff. basically moves everything but the jobs themselves around * ah probably should make sure this works first also me when i lie on the internet * don't be such a grammar nukie Co-authored-by: Tayrtahn <tayrtahn@gmail.com> * okay nevermind that's justified Co-authored-by: Tayrtahn <tayrtahn@gmail.com> * prepare. it is coming. the great reorganization... * yesyes that's all well and goo- THE REORG IS COMING. THE REORG IS COMING. WAKE UP. * rename that real quick * step one begins. first, consolidate existing service entries into their own yaml. this makes botany.yml obsolete. * update shiftandcrew.yml to only have departments as children also fuck it alphabetization * consolidated salvage into cargo * made a new entry for command * gave salvage a home and service an existence * made some XML files to be filled out later * quick rename... * took some stuff from Intro.txt and i think Gameplay.txt and put it in NewPlayer.xml * The Great Writing about Departments (25XX, black and white) * added a bunch of links everywhere * biochemical is no longer a thing * service formatinaaaaaaa * shiny...,,,,,,,,, colo(u)rz..,,,,,,,,,,,,, * let's get that fixed * second time i made a typo there as well * we hate fun around here * grammar?!???/ * various fixes and more linkings * oops * wewlad lol!! --------- Co-authored-by: Tayrtahn <tayrtahn@gmail.com> Co-authored-by: AJCM <AJCM@tutanota.com>
2024-06-08 19:00:43 -04:00
<Box>
<GuideEntityEmbed Entity="ToyFigurineCargoTech" Caption="Cargo Tech"/>
<GuideEntityEmbed Entity="ToyFigurineSalvage" Caption="Salvage"/>
<GuideEntityEmbed Entity="ToyFigurineQuartermaster" Caption="QM"/>
</Box>
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## Making Money
The main struggle of any Cargo department is not having enough money.
Cargo makes their money by selling things at the [color=cyan]Trading Station[/color]. Almost everything on the station has economic value that you can sell, as seen via the [color=cyan]appraisal tool[/color]. That value then further increases when you sell it as part of a [textlink="bounty" link="CargoBounties"].
<Box>
<GuideEntityEmbed Entity="AppraisalTool"/>
<GuideEntityEmbed Entity="CargoPallet"/>
<GuideEntityEmbed Entity="CrateGenericSteel"/>
</Box>
Upon finding something valuable, bring it to the [color=cyan]Cargo Bay[/color]. If it fits inside a [color=cyan]Crate[/color], find an empty crate and put the items in it.
If the [color=cyan]Cargo Shuttle[/color] is away, you can put all the items you want to sell onto the [color=cyan]Cargo Pallets[/color]. Once the shuttle has docked at the station, you load the crates and everything else to be sold onto it.
<Box>
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<GuideEntityEmbed Entity="ComputerPalletConsole"/>
<GuideEntityEmbed Entity="CargoPalletSell"/>
<GuideEntityEmbed Entity="ComputerCargoOrders"/>
</Box>
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After the shuttle is loaded, fly it to the Trade Station. There, move the sellable items onto the green [color=cyan]Cargo Selling Pallets[/color], and then go to the [color=cyan]Cargo Sale Computer[/color] and click [italic]"Sell"[/italic].
Now, you can take those spesos and bring them back to the station and deposit them into the [color=cyan]Cargo Request Computer[/color].
You can also make even more money by completing [textlink="bounties" link="CargoBounties"] or selling valuable items from [textlink="salvage" link="Salvage"].
## Ordering
<Box>
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<GuideEntityEmbed Entity="ComputerCargoOrders"/>
</Box>
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Every order begins at a [color=cyan]Cargo Request Computer[/color]. First and foremost, making an order requires that Cargo has enough spesos. If Cargo doesn't have the money, get some.
It is also the sole discretion of Cargo to fulfill any given request. If Cargo is tight on spesos, they are free to deny requests that are not immediately necessary.
To make an order, click the name of whatever is requested, provide the recipient, type an appropriate reason for why they need it, and then press "Approve" on the order.
Sometimes a public Cargo Request Computer exists, in which case all you need to do is approve orders that people make themselves.
<Box>
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<GuideEntityEmbed Entity="CargoPalletBuy"/>
<GuideEntityEmbed Entity="PaperCargoInvoice"/>
</Box>
Guidebook Updates for the Amateur Spessman (#28603) * Created NewPlayer.xml * Created NewPlayer.yml and added it to guides.ftl * shifted some controls from Space Station 14 to New? Start here!, as well as made a character creation xml to be written later * switched some stuff between the New? entry and the Space Station 14 entry * Made everything so nice!!!!!!!!!!!!!! * fixed formatting inconsistencies * added a How to use this guidebook section * build correction and guidebook clarification for other servers * wrote character creation ig probs fo shizzle * added new terms to the glossary and alphabetized it * meh this seems important enough to add * okay no more shitsec bad idea * I HATED Roleplaying.xml ANYWAY!!! * I REALLY REALLY HATED IT ACTUALLYLLL * Moved Controls and Radio into newplayer.yml, making meta.yml and radio.yml obsolete * Separated the character creation bits that are just cosmetic from the ones that matter * also put all the related new player xml files in their own folder * expanded Radio.xml, kinda fixed survival.xml * removed the line that mighta maybe sorta possibly could encourage self antag * thought about this randomly but ICK OCK * talking is no longer a key part of this game * moves stuff around, a lot of stuff. basically moves everything but the jobs themselves around * ah probably should make sure this works first also me when i lie on the internet * don't be such a grammar nukie Co-authored-by: Tayrtahn <tayrtahn@gmail.com> * okay nevermind that's justified Co-authored-by: Tayrtahn <tayrtahn@gmail.com> * prepare. it is coming. the great reorganization... * yesyes that's all well and goo- THE REORG IS COMING. THE REORG IS COMING. WAKE UP. * rename that real quick * step one begins. first, consolidate existing service entries into their own yaml. this makes botany.yml obsolete. * update shiftandcrew.yml to only have departments as children also fuck it alphabetization * consolidated salvage into cargo * made a new entry for command * gave salvage a home and service an existence * made some XML files to be filled out later * quick rename... * took some stuff from Intro.txt and i think Gameplay.txt and put it in NewPlayer.xml * The Great Writing about Departments (25XX, black and white) * added a bunch of links everywhere * biochemical is no longer a thing * service formatinaaaaaaa * shiny...,,,,,,,,, colo(u)rz..,,,,,,,,,,,,, * let's get that fixed * second time i made a typo there as well * we hate fun around here * grammar?!???/ * various fixes and more linkings * oops * wewlad lol!! --------- Co-authored-by: Tayrtahn <tayrtahn@gmail.com> Co-authored-by: AJCM <AJCM@tutanota.com>
2024-06-08 19:00:43 -04:00
2024-06-09 13:28:46 -05:00
Then, to collect the order, it must be transported back to the station from the [color=cyan]Trading Station[/color].
In the Trading Station, on the [color=cyan]Cargo Buying Pallets[/color], is a crate holding that order. Load it onto the shuttle and fly it back.
Once it is at the Cargo Dock, you can read the [color=cyan]Cargo Invoice[/color] label on it to find out the intended recipient. Finally, deliver it to them.
## Piloting
Orders are delivered to the station via the orbiting [color=cyan]Trade Station[/color] and are transported to the main station by the [color=cyan]Cargo Shuttle[color]. The shuttle does not fly itself, so it must either be piloted in the shuttle or remotely.
<Box>
<GuideEntityEmbed Entity="ComputerCargoShuttle"/>
</Box>
To fly the shuttle, you must first find the [color=cyan]Cargo Shuttle Console[/color]. One is inside the Cargo Bay, and the other is inside the Cargo Shuttle.
After interacting with the computer, there should be a navigation view from the shuttle. Here are the steps for piloting the shuttle to and from the Trading Station:
- First, switch to the [color=yellow]"DOCK"[/color] screen and [color=yellow]undock[/color] any airlocks between the shuttle and the station.
- Now, with the shuttle disconnected, you can pilot it. [italic]Remember that you are flying in space and momentum is conserved[/italic].
- The controls are [color=yellow][keybind="ShuttleStrafeUp"][/color] and [color=yellow][keybind="ShuttleStrafeDown"][/color] for strafing up and down, [color=yellow][keybind="ShuttleStrafeLeft"][/color] and [color=yellow][keybind="ShuttleStrafeRight"][/color] for strafing left and right, and [color=yellow][keybind="ShuttleRotateLeft"][/color] and [color=yellow][keybind="ShuttleRotateRight"][/color] for turning left and right. To brake, press [color=yellow][keybind="ShuttleBrake"][/color].
- Then pilot the shuttle to the [color=cyan]Trade Station[/color].
- Once you are there, [color=yellow]dock[/color] to the airlocks and you are done.
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[textlink="Learn about bounties, a way to maximize your on-station profits." link="CargoBounties"]
</Document>