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crystall-punk-14/Content.Client/Buckle/BuckleComponent.cs

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using Content.Shared.Buckle.Components;
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namespace Content.Client.Buckle;
[RegisterComponent]
[ComponentReference(typeof(SharedBuckleComponent))]
[Access(typeof(BuckleSystem))]
public sealed class BuckleComponent : SharedBuckleComponent
{
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public int? OriginalDrawDepth { get; set; }
}