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crystall-punk-14/Content.Server/Mind/MindHelpers.cs

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2021-06-09 22:19:39 +02:00
using Content.Server.GameTicking;
using Content.Server.Players;
using Robust.Server.Player;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
2021-06-09 22:19:39 +02:00
namespace Content.Server.Mind
{
internal static class MindHelpers
{
internal static void SendToGhost(this IEntity entity, bool canReturn=false)
{
var mind = entity.PlayerSession()?.ContentData()?.Mind;
if (mind == null) return;
EntitySystem.Get<GameTicker>().OnGhostAttempt(mind, canReturn);
}
}
}