2021-11-11 16:10:57 -07:00
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using Content.Shared.Body.Components;
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using Robust.Shared.GameObjects;
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2020-10-10 15:25:13 +02:00
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2021-06-09 22:19:39 +02:00
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namespace Content.Shared.Body.Part.Property
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2020-10-10 15:25:13 +02:00
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{
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/// <summary>
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2021-06-16 16:44:38 +02:00
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/// Defines a <see cref="SharedBodyPartComponent"/> as being able to grasp around an entity,
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2020-11-15 04:22:59 +01:00
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/// for example picking up an item.
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2020-10-10 15:25:13 +02:00
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/// </summary>
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// TODO BODY Implement
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[RegisterComponent]
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public class GraspComponent : BodyPartPropertyComponent
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{
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public override string Name => "Grasp";
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}
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}
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