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crystall-punk-14/Content.Client/Singularity/Systems/EmitterSystem.cs

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using Content.Shared.Singularity.Components;
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using Content.Shared.Singularity.EntitySystems;
using Robust.Client.GameObjects;
namespace Content.Client.Singularity.Systems;
public sealed class EmitterSystem : SharedEmitterSystem
{
[Dependency] private readonly SharedAppearanceSystem _appearance = default!;
[Dependency] private readonly SpriteSystem _sprite = default!;
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/// <inheritdoc/>
public override void Initialize()
{
base.Initialize();
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SubscribeLocalEvent<EmitterComponent, AppearanceChangeEvent>(OnAppearanceChange);
}
private void OnAppearanceChange(EntityUid uid, EmitterComponent component, ref AppearanceChangeEvent args)
{
if (args.Sprite == null)
return;
if (!_appearance.TryGetData<EmitterVisualState>(uid, EmitterVisuals.VisualState, out var state, args.Component))
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state = EmitterVisualState.Off;
if (!_sprite.LayerMapTryGet((uid, args.Sprite), EmitterVisualLayers.Lights, out var layer, false))
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return;
switch (state)
{
case EmitterVisualState.On:
if (component.OnState == null)
break;
_sprite.LayerSetVisible((uid, args.Sprite), layer, true);
_sprite.LayerSetRsiState((uid, args.Sprite), layer, component.OnState);
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break;
case EmitterVisualState.Underpowered:
if (component.UnderpoweredState == null)
break;
_sprite.LayerSetVisible((uid, args.Sprite), layer, true);
_sprite.LayerSetRsiState((uid, args.Sprite), layer, component.UnderpoweredState);
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break;
case EmitterVisualState.Off:
_sprite.LayerSetVisible((uid, args.Sprite), layer, false);
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break;
default:
throw new ArgumentOutOfRangeException();
}
}
}