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crystall-punk-14/Content.Server/Spreader/SpreaderNode.cs

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using Content.Server.NodeContainer;
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using Content.Server.NodeContainer.EntitySystems;
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using Content.Server.NodeContainer.Nodes;
using Robust.Shared.Map.Components;
namespace Content.Server.Spreader;
/// <summary>
/// Handles the node for <see cref="EdgeSpreaderComponent"/>.
/// Functions as a generic tile-based entity spreader for systems such as puddles or smoke.
/// </summary>
public sealed class SpreaderNode : Node
{
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// [Dependency] private readonly NodeContainerSystem _nodeContainer = default!;
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/// <inheritdoc/>
public override IEnumerable<Node> GetReachableNodes(TransformComponent xform, EntityQuery<NodeContainerComponent> nodeQuery, EntityQuery<TransformComponent> xformQuery,
MapGridComponent? grid, IEntityManager entMan)
{
if (grid == null)
yield break;
entMan.System<SpreaderSystem>().GetNeighbors(xform.Owner, Name, out _, out _, out var neighbors);
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var _nodeContainer = entMan.System<NodeContainerSystem>();
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foreach (var neighbor in neighbors)
{
if (!nodeQuery.TryGetComponent(neighbor, out var nodeContainer) ||
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!_nodeContainer.TryGetNode<SpreaderNode>(nodeContainer, Name, out var neighborNode))
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{
continue;
}
yield return neighborNode;
}
}
}