131 lines
4.3 KiB
C#
131 lines
4.3 KiB
C#
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using Content.Server.Popups;
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using Content.Server.Weapons.Ranged.Components;
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using Content.Shared.Database;
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using Content.Shared.Examine;
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using Content.Shared.Interaction;
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using Content.Shared.Verbs;
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using Content.Shared.Weapons.Ranged.Components;
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using Robust.Shared.Prototypes;
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using System.Linq;
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namespace Content.Server.Weapons.Ranged.Systems;
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public sealed class BatteryWeaponFireModesSystem : EntitySystem
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{
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[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
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[Dependency] private readonly PopupSystem _popupSystem = default!;
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<BatteryWeaponFireModesComponent, ActivateInWorldEvent>(OnInteractHandEvent);
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SubscribeLocalEvent<BatteryWeaponFireModesComponent, GetVerbsEvent<Verb>>(OnGetVerb);
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SubscribeLocalEvent<BatteryWeaponFireModesComponent, ExaminedEvent>(OnExamined);
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}
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private void OnExamined(EntityUid uid, BatteryWeaponFireModesComponent component, ExaminedEvent args)
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{
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if (component.FireModes == null || component.FireModes.Count < 2)
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return;
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if (component.CurrentFireMode == null)
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{
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SetFireMode(uid, component, component.FireModes.First());
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}
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if (component.CurrentFireMode?.Prototype == null)
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return;
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if (!_prototypeManager.TryIndex<EntityPrototype>(component.CurrentFireMode.Prototype, out var proto))
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return;
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args.PushMarkup(Loc.GetString("gun-set-fire-mode", ("mode", proto.Name)));
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}
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private void OnGetVerb(EntityUid uid, BatteryWeaponFireModesComponent component, GetVerbsEvent<Verb> args)
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{
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if (!args.CanAccess || !args.CanInteract || args.Hands == null)
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return;
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if (component.FireModes == null || component.FireModes.Count < 2)
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return;
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if (component.CurrentFireMode == null)
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{
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SetFireMode(uid, component, component.FireModes.First());
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}
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foreach (var fireMode in component.FireModes)
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{
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var entProto = _prototypeManager.Index<EntityPrototype>(fireMode.Prototype);
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var v = new Verb
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{
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Priority = 1,
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Category = VerbCategory.SelectType,
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Text = entProto.Name,
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Disabled = fireMode == component.CurrentFireMode,
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Impact = LogImpact.Low,
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DoContactInteraction = true,
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Act = () =>
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{
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SetFireMode(uid, component, fireMode, args.User);
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}
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};
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args.Verbs.Add(v);
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}
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}
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private void OnInteractHandEvent(EntityUid uid, BatteryWeaponFireModesComponent component, ActivateInWorldEvent args)
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{
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if (component.FireModes == null || component.FireModes.Count < 2)
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return;
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CycleFireMode(uid, component, args.User);
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}
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private void CycleFireMode(EntityUid uid, BatteryWeaponFireModesComponent component, EntityUid user)
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{
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int index = (component.CurrentFireMode != null) ?
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Math.Max(component.FireModes.IndexOf(component.CurrentFireMode), 0) + 1 : 1;
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BatteryWeaponFireMode? fireMode;
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if (index >= component.FireModes.Count)
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{
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fireMode = component.FireModes.FirstOrDefault();
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}
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else
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{
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fireMode = component.FireModes[index];
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}
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SetFireMode(uid, component, fireMode, user);
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}
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private void SetFireMode(EntityUid uid, BatteryWeaponFireModesComponent component, BatteryWeaponFireMode? fireMode, EntityUid? user = null)
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{
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if (fireMode?.Prototype == null)
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return;
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component.CurrentFireMode = fireMode;
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if (TryComp(uid, out ProjectileBatteryAmmoProviderComponent? projectileBatteryAmmoProvider))
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{
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if (!_prototypeManager.TryIndex<EntityPrototype>(fireMode.Prototype, out var prototype))
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return;
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projectileBatteryAmmoProvider.Prototype = fireMode.Prototype;
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projectileBatteryAmmoProvider.FireCost = fireMode.FireCost;
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if (user != null)
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{
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_popupSystem.PopupEntity(Loc.GetString("gun-set-fire-mode", ("mode", prototype.Name)), uid, user.Value);
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}
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}
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}
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}
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