2020-10-10 15:25:13 +02:00
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#nullable enable
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using Content.Shared.GameObjects.Components.Body.Mechanism;
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using Robust.Shared.GameObjects;
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namespace Content.Client.GameObjects.Components.Body.Mechanism
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{
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[RegisterComponent]
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[ComponentReference(typeof(SharedMechanismComponent))]
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[ComponentReference(typeof(IMechanism))]
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2020-10-19 15:23:59 +02:00
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public class MechanismComponent : SharedMechanismComponent { }
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2020-10-10 15:25:13 +02:00
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}
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