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crystall-punk-14/Content.Shared/Construction/ComponentConstructionGraphStep.cs

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using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Localization;
using Robust.Shared.Serialization;
using Robust.Shared.Utility;
namespace Content.Shared.Construction
{
public class ComponentConstructionGraphStep : ArbitraryInsertConstructionGraphStep
{
public string Component { get; private set; }
public override void ExposeData(ObjectSerializer serializer)
{
base.ExposeData(serializer);
serializer.DataField(this, x => x.Component, "component", string.Empty);
}
public override bool EntityValid(IEntity entity)
{
foreach (var component in entity.GetAllComponents())
{
if (component.Name == Component)
return true;
}
return false;
}
public override void DoExamine(FormattedMessage message, bool inDetailsRange)
{
message.AddMarkup(string.IsNullOrEmpty(Name)
? Loc.GetString("Next, insert an entity with a {0} component.", Component) // Terrible.
: Loc.GetString("Next, insert {0}", Name));
}
}
}