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crystall-punk-14/Content.Client/Hands/Systems/HandVirtualPullSystem.cs

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2021-07-31 03:14:00 +02:00
using Content.Client.Items;
using Content.Shared.Hands.Components;
using JetBrains.Annotations;
using Robust.Shared.GameObjects;
namespace Content.Client.Hands
{
[UsedImplicitly]
public sealed class HandVirtualPullSystem : EntitySystem
{
public override void Initialize()
{
base.Initialize();
Subs.ItemStatus<HandVirtualPullComponent>(_ => new HandVirtualPullItemStatus());
}
}
}