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crystall-punk-14/Content.Client/Pulling/PullableComponent.cs

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Re-organize all projects (#4166)
2021-06-09 22:19:39 +02:00
using Content.Shared.Pulling.Components;
Add client pulling prediction (#2041) * WIP changes * Merge conflict fixes * Bring pull controlelr to current year * Sync and predict PullController on the client * Clean imports * Slow down pullers and make pulling tighter * Stop pulls on pullable or puller component removals * Make pulling not occur when moving towards the pulled entity
2020-10-16 20:35:09 +02:00
using Robust.Shared.GameObjects;
Re-organize all projects (#4166)
2021-06-09 22:19:39 +02:00
namespace Content.Client.Pulling
Add client pulling prediction (#2041) * WIP changes * Merge conflict fixes * Bring pull controlelr to current year * Sync and predict PullController on the client * Clean imports * Slow down pullers and make pulling tighter * Stop pulls on pullable or puller component removals * Make pulling not occur when moving towards the pulled entity
2020-10-16 20:35:09 +02:00
{
[RegisterComponent]
[ComponentReference(typeof(SharedPullableComponent))]
public class PullableComponent : SharedPullableComponent
{
}
}
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