using Robust.Client.GameObjects;
using Robust.Shared.GameObjects;
using Robust.Shared.Log;
namespace Content.Client.Singularity.Components
{
public class ContainmentFieldComponent : Component
public override string Name => "ContainmentField";
private SpriteComponent? _spriteComponent;
protected override void Initialize()
base.Initialize();
if (!Owner.TryGetComponent(out _spriteComponent))
Logger.Error($"{nameof(ContainmentFieldComponent)} created without {nameof(SpriteComponent)}");
}
else
_spriteComponent.Directional = false;