23 lines
495 B
C#
23 lines
495 B
C#
|
|
using Robust.Shared.GameObjects;
|
|||
|
|
|
|||
|
|
namespace Content.Shared.Emoting
|
|||
|
|
{
|
|||
|
|
public class EmoteSystem : EntitySystem
|
|||
|
|
{
|
|||
|
|
public override void Initialize()
|
|||
|
|
{
|
|||
|
|
base.Initialize();
|
|||
|
|
|
|||
|
|
SubscribeLocalEvent<EmoteAttemptEvent>(OnEmoteAttempt);
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
private void OnEmoteAttempt(EmoteAttemptEvent ev)
|
|||
|
|
{
|
|||
|
|
if (!ev.Entity.HasComponent<SharedEmotingComponent>())
|
|||
|
|
{
|
|||
|
|
ev.Cancel();
|
|||
|
|
}
|
|||
|
|
}
|
|||
|
|
}
|
|||
|
|
}
|