Files
crystall-punk-14/Content.Shared/Emoting/EmoteSystem.cs

23 lines
495 B
C#
Raw Normal View History

using Robust.Shared.GameObjects;
namespace Content.Shared.Emoting
{
public class EmoteSystem : EntitySystem
{
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<EmoteAttemptEvent>(OnEmoteAttempt);
}
private void OnEmoteAttempt(EmoteAttemptEvent ev)
{
if (!ev.Entity.HasComponent<SharedEmotingComponent>())
{
ev.Cancel();
}
}
}
}