using Content.Shared.ActionBlocker;
using Robust.Shared.GameObjects;
using Robust.Shared.Serialization.Manager.Attributes;
namespace Content.Shared.Emoting
{
[RegisterComponent]
public class SharedEmotingComponent : Component, IActionBlocker
[DataField("enabled")] private bool _enabled = true;
public override string Name => "Emoting";
public bool Enabled
get => _enabled;
set
if (_enabled == value) return;
_enabled = value;
Dirty();
}
bool IActionBlocker.CanEmote() => Enabled;