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crystall-punk-14/Content.Server/GameObjects/Components/Mobs/Speech/IAccentComponent.cs

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#nullable enable
using Content.Shared.GameObjects.Components.Mobs.Speech;
using Content.Shared.GameObjects.EntitySystems.ActionBlocker;
using Robust.Shared.GameObjects;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Serialization;
namespace Content.Server.GameObjects.Components.Mobs.Speech
{
internal interface IAccentComponent
{
/// <summary>
/// Transforms a message with the given Accent
/// </summary>
/// <param name="message">The spoken message</param>
/// <returns>The message after the transformation</returns>
public string Accentuate(string message);
}
}