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crystall-punk-14/Content.Server/Power/EntitySystems/ActivatableUIRequiresPowerSystem.cs

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using Content.Server.Power.Components;
using Content.Shared.Power;
using Content.Shared.Power.Components;
using Content.Shared.Power.EntitySystems;
using Content.Shared.UserInterface;
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using Content.Shared.Wires;
using ActivatableUISystem = Content.Shared.UserInterface.ActivatableUISystem;
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namespace Content.Server.Power.EntitySystems;
public sealed class ActivatableUIRequiresPowerSystem : SharedActivatableUIRequiresPowerSystem
{
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[Dependency] private readonly ActivatableUISystem _activatableUI = default!;
public override void Initialize()
{
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base.Initialize();
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SubscribeLocalEvent<ActivatableUIRequiresPowerComponent, PowerChangedEvent>(OnPowerChanged);
}
protected override void OnActivate(Entity<ActivatableUIRequiresPowerComponent> ent, ref ActivatableUIOpenAttemptEvent args)
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{
if (args.Cancelled || this.IsPowered(ent.Owner, EntityManager))
{
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return;
}
if (TryComp<WiresPanelComponent>(ent.Owner, out var panel) && panel.Open)
return;
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args.Cancel();
}
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private void OnPowerChanged(EntityUid uid, ActivatableUIRequiresPowerComponent component, ref PowerChangedEvent args)
{
if (!args.Powered)
_activatableUI.CloseAll(uid);
}
}