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crystall-punk-14/Content.Server/Animals/Components/UdderComponent.cs

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using Content.Server.Animals.Systems;
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using Content.Shared.Chemistry.Reagent;
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using Content.Shared.FixedPoint;
using Robust.Shared.Prototypes;
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom;
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namespace Content.Server.Animals.Components
/// <summary>
/// Lets an entity produce milk. Uses hunger if present.
/// </summary>
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{
[RegisterComponent, Access(typeof(UdderSystem))]
internal sealed partial class UdderComponent : Component
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{
/// <summary>
/// The reagent to produce.
/// </summary>
[DataField, ViewVariables(VVAccess.ReadOnly)]
public ProtoId<ReagentPrototype> ReagentId = "Milk";
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/// <summary>
/// The solution to add reagent to.
/// </summary>
[DataField, ViewVariables(VVAccess.ReadOnly)]
public string Solution = "udder";
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/// <summary>
/// The amount of reagent to be generated on update.
/// </summary>
[DataField, ViewVariables(VVAccess.ReadOnly)]
public FixedPoint2 QuantityPerUpdate = 25;
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/// <summary>
/// The amount of nutrient consumed on update.
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/// </summary>
[DataField, ViewVariables(VVAccess.ReadWrite)]
public float HungerUsage = 10f;
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/// <summary>
/// How long to wait before producing.
/// </summary>
[DataField, ViewVariables(VVAccess.ReadWrite)]
public TimeSpan GrowthDelay = TimeSpan.FromMinutes(1);
/// <summary>
/// When to next try to produce.
/// </summary>
[DataField(customTypeSerializer: typeof(TimeOffsetSerializer)), ViewVariables(VVAccess.ReadWrite)]
public TimeSpan NextGrowth = TimeSpan.FromSeconds(0);
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}
}