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crystall-punk-14/Content.Client/GameObjects/Components/Items/ClientHandsComponent.cs

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using Content.Client.Interfaces.GameObjects;
using Content.Client.UserInterface;
using Content.Shared.GameObjects;
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using SS14.Client.Interfaces.UserInterface;
using SS14.Shared.GameObjects;
using SS14.Shared.Interfaces.GameObjects;
using SS14.Shared.IoC;
using System.Collections.Generic;
namespace Content.Client.GameObjects
{
public class HandsComponent : SharedHandsComponent, IHandsComponent
{
private readonly Dictionary<string, IEntity> hands = new Dictionary<string, IEntity>();
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public string ActiveIndex { get; private set; }
public IEntity GetEntity(string index)
{
if (hands.TryGetValue(index, out var entity))
{
return entity;
}
return null;
}
public override void HandleComponentState(ComponentState state)
{
var cast = (HandsComponentState)state;
hands.Clear();
foreach (var hand in cast.Hands)
{
hands[hand.Key] = Owner.EntityManager.GetEntity(hand.Value);
}
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ActiveIndex = cast.ActiveIndex;
// Tell UI to update.
var uiMgr = IoCManager.Resolve<IUserInterfaceManager>();
if (!uiMgr.TryGetSingleComponent<HandsGui>(out var component))
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{
component = new HandsGui();
uiMgr.AddComponent(component);
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}
component.UpdateHandIcons();
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}
public void SendChangeHand(string index)
{
SendNetworkMessage(new ClientChangedHandMsg(index));
}
}
}