2018-12-13 07:47:19 -06:00
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using System;
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using System.Collections.Generic;
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2019-10-31 02:37:22 +11:00
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using Content.Server.GameObjects.Components.Mobs;
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2018-12-13 07:47:19 -06:00
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using Content.Server.GameObjects.EntitySystems;
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using Content.Server.Interfaces;
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2019-11-13 17:37:46 -05:00
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using Content.Shared.GameObjects;
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2019-03-27 17:29:06 +05:00
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using Content.Shared.GameObjects.Components.Mobs;
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2019-04-15 21:11:38 -06:00
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using Robust.Server.GameObjects;
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using Robust.Shared.ContentPack;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.Interfaces.Network;
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using Robust.Shared.Serialization;
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2018-12-13 07:47:19 -06:00
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namespace Content.Server.GameObjects
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{
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2019-07-31 15:02:36 +02:00
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[RegisterComponent]
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2019-06-07 16:15:20 +05:00
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public class SpeciesComponent : SharedSpeciesComponent, IActionBlocker, IOnDamageBehavior, IExAct
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2018-12-13 07:47:19 -06:00
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{
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/// <summary>
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/// Damagestates are reached by reaching a certain damage threshold, they will block actions after being reached
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/// </summary>
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2020-01-11 14:12:20 -08:00
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public IDamageState CurrentDamageState { get; private set; } = new NormalState();
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2018-12-13 07:47:19 -06:00
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/// <summary>
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/// Damage state enum for current health, set only via change damage state //TODO: SETTER
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/// </summary>
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private ThresholdType currentstate = ThresholdType.None;
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/// <summary>
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/// Holds the damage template which controls the threshold and resistance settings for this species type
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/// </summary>
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2019-09-18 20:24:55 +02:00
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public DamageTemplates DamageTemplate { get; private set; }
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2018-12-13 07:47:19 -06:00
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/// <summary>
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/// Variable for serialization
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/// </summary>
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private string templatename;
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2019-04-06 17:11:51 +02:00
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private int _heatResistance;
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public int HeatResistance => _heatResistance;
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2018-12-13 07:47:19 -06:00
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public override void ExposeData(ObjectSerializer serializer)
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{
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base.ExposeData(serializer);
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serializer.DataField(ref templatename, "Template", "Human");
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2020-01-25 20:39:39 +01:00
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var type = typeof(SpeciesComponent).Assembly.GetType("Content.Server.GameObjects." + templatename);
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2019-04-04 19:43:01 +02:00
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DamageTemplate = (DamageTemplates) Activator.CreateInstance(type);
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2019-04-06 17:11:51 +02:00
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serializer.DataFieldCached(ref _heatResistance, "HeatResistance", 323);
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2018-12-13 07:47:19 -06:00
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}
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2019-04-04 19:43:01 +02:00
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public override void HandleMessage(ComponentMessage message, INetChannel netChannel = null,
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IComponent component = null)
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2018-12-13 07:47:19 -06:00
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{
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switch (message)
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{
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case PlayerAttachedMsg _:
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2019-10-31 02:37:22 +11:00
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if (CanReceiveStatusEffect(Owner)) {
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DamageableComponent damage = Owner.GetComponent<DamageableComponent>();
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DamageTemplate.ChangeHudState(damage);
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}
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break;
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case PlayerDetachedMsg _:
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2018-12-13 07:47:19 -06:00
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break;
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}
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}
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2019-10-31 02:37:22 +11:00
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public override void OnRemove()
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{
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base.OnRemove();
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Owner.TryGetComponent(out ServerStatusEffectsComponent statusEffectsComponent);
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statusEffectsComponent?.RemoveStatus(StatusEffect.Health);
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Owner.TryGetComponent(out ServerOverlayEffectsComponent overlayEffectsComponent);
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overlayEffectsComponent?.ChangeOverlay(ScreenEffects.None);
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}
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2018-12-13 07:47:19 -06:00
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bool IActionBlocker.CanMove()
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{
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return CurrentDamageState.CanMove();
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}
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bool IActionBlocker.CanInteract()
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{
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return CurrentDamageState.CanInteract();
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}
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bool IActionBlocker.CanUse()
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{
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return CurrentDamageState.CanUse();
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}
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2019-07-18 23:33:02 +02:00
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bool IActionBlocker.CanThrow()
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{
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return CurrentDamageState.CanThrow();
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}
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2019-09-24 03:55:38 -04:00
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bool IActionBlocker.CanSpeak()
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{
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return CurrentDamageState.CanSpeak();
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2019-11-25 00:11:47 +01:00
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}
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2020-01-25 20:39:39 +01:00
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2019-11-25 00:11:47 +01:00
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bool IActionBlocker.CanDrop()
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{
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return CurrentDamageState.CanDrop();
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2019-09-24 03:55:38 -04:00
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}
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2020-02-16 23:04:06 +01:00
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bool IActionBlocker.CanPickup()
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{
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return CurrentDamageState.CanPickup();
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}
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2019-10-30 21:49:07 +01:00
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bool IActionBlocker.CanEmote()
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{
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return CurrentDamageState.CanEmote();
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}
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2020-03-03 15:10:09 +01:00
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bool IActionBlocker.CanAttack()
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{
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return CurrentDamageState.CanAttack();
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}
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2018-12-13 07:47:19 -06:00
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List<DamageThreshold> IOnDamageBehavior.GetAllDamageThresholds()
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{
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var thresholdlist = DamageTemplate.DamageThresholds;
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thresholdlist.AddRange(DamageTemplate.HealthHudThresholds);
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return thresholdlist;
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}
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void IOnDamageBehavior.OnDamageThresholdPassed(object damageable, DamageThresholdPassedEventArgs e)
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{
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2019-04-04 19:43:01 +02:00
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DamageableComponent damage = (DamageableComponent) damageable;
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2018-12-13 07:47:19 -06:00
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2019-04-04 19:43:01 +02:00
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if (e.DamageThreshold.ThresholdType != ThresholdType.HUDUpdate)
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2018-12-13 07:47:19 -06:00
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{
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ChangeDamageState(DamageTemplate.CalculateDamageState(damage));
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}
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2019-10-31 02:37:22 +11:00
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//specifies if we have a client to update the hud for
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if (CanReceiveStatusEffect(Owner))
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2018-12-13 07:47:19 -06:00
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{
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2019-10-31 02:37:22 +11:00
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DamageTemplate.ChangeHudState(damage);
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2018-12-13 07:47:19 -06:00
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}
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}
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2019-10-31 02:37:22 +11:00
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private bool CanReceiveStatusEffect(IEntity user)
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{
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if (!user.HasComponent<ServerStatusEffectsComponent>() &&
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!user.HasComponent<ServerOverlayEffectsComponent>())
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{
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return false;
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}
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if (user.HasComponent<DamageableComponent>())
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{
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return true;
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}
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return false;
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}
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2018-12-13 07:47:19 -06:00
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private void ChangeDamageState(ThresholdType threshold)
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{
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2019-04-04 19:43:01 +02:00
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if (threshold == currentstate)
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2018-12-13 07:47:19 -06:00
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{
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return;
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}
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2019-04-04 19:43:01 +02:00
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CurrentDamageState.ExitState(Owner);
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2018-12-13 07:47:19 -06:00
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CurrentDamageState = DamageTemplates.StateThresholdMap[threshold];
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2019-04-04 19:43:01 +02:00
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CurrentDamageState.EnterState(Owner);
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2018-12-13 07:47:19 -06:00
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currentstate = threshold;
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2019-05-08 09:55:36 +02:00
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2020-02-19 17:08:59 -08:00
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EntityEventArgs toRaise = new MobDamageStateChangedMessage(this);
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Owner.EntityManager.EventBus.RaiseEvent(EventSource.Local, toRaise);
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2018-12-13 07:47:19 -06:00
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}
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2019-06-07 16:15:20 +05:00
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void IExAct.OnExplosion(ExplosionEventArgs eventArgs)
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{
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var burnDamage = 0;
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var bruteDamage = 0;
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switch(eventArgs.Severity)
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{
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case ExplosionSeverity.Destruction:
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bruteDamage += 250;
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burnDamage += 250;
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break;
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case ExplosionSeverity.Heavy:
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bruteDamage += 60;
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burnDamage += 60;
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break;
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case ExplosionSeverity.Light:
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bruteDamage += 30;
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break;
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}
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2020-02-24 07:52:15 +05:00
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Owner.GetComponent<DamageableComponent>().TakeDamage(DamageType.Brute, bruteDamage, null);
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Owner.GetComponent<DamageableComponent>().TakeDamage(DamageType.Heat, burnDamage, null);
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2019-06-07 16:15:20 +05:00
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}
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2018-12-13 07:47:19 -06:00
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}
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2019-05-08 09:55:36 +02:00
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/// <summary>
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/// Fired when <see cref="SpeciesComponent.CurrentDamageState"/> changes.
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/// </summary>
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public sealed class MobDamageStateChangedMessage : EntitySystemMessage
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{
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public MobDamageStateChangedMessage(SpeciesComponent species)
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{
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Species = species;
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}
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/// <summary>
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/// The species component that was changed.
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/// </summary>
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public SpeciesComponent Species { get; }
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}
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2018-12-13 07:47:19 -06:00
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}
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