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crystall-punk-14/Content.Client/StatusEffectNew/ClientStatusEffectsSystem.cs

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New status effect system (#37238) * spectra * documentation * added into liquid anomaly * Update TemporaryStealthComponent.cs * Update TemporaryStealthComponent.cs * integrated * new system * mark old status effect system as obsolete * ForcedSleeping new status effect * work with reagents * networking??? * Revert "integrated" This reverts commit bca02b82bae18ae131af593d7eb86e6de2745157. * Revert "Update TemporaryStealthComponent.cs" This reverts commit 4a5be8c4b704a0d1ff9544b2e245d8b2701ec580. * Revert "Update TemporaryStealthComponent.cs" This reverts commit a4875bcb41347638854bd723d96a51c3e6d38034. * Revert "added into liquid anomaly" This reverts commit df5086b14bb35f1467158a36807c0f2163a16d99. * Revert "documentation" This reverts commit 3629b9466758cbdfa4dd5e67ece122fa2f181138. * Revert "spectra" This reverts commit 2d03d88c16d16ad6831c19a7921b84600daeb284. * drowsiness status effect remove * reagents work * polish, remove test changes * first Fildrance review part * Update misc.yml * more fildrance review * final part * fix trailing spaces * sleeping status effect * drowsiness status effect * Create ModifyStatusEffect.cs * some tweak * Yay!!! Manual networking * minor nitpick * oopsie * refactor: xml-docs, notnullwhen attributes, whitespaces * fildrance and emo review * refactor: simplify check in SharedStatusEffectsSystem by using pattern matching, TryEffectsWithComp now returns set of Entity<T, StatusEffectComponent> --------- Co-authored-by: pa.pecherskij <pa.pecherskij@interfax.ru>
2025-06-25 14:41:35 +03:00
using Content.Shared.StatusEffectNew;
using Content.Shared.StatusEffectNew.Components;
using Robust.Shared.Collections;
using Robust.Shared.GameStates;
namespace Content.Client.StatusEffectNew;
/// <inheritdoc/>
public sealed partial class ClientStatusEffectsSystem : SharedStatusEffectsSystem
{
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<StatusEffectContainerComponent, ComponentHandleState>(OnHandleState);
}
private void OnHandleState(Entity<StatusEffectContainerComponent> ent, ref ComponentHandleState args)
{
if (args.Current is not StatusEffectContainerComponentState state)
return;
var toRemove = new ValueList<EntityUid>();
foreach (var effect in ent.Comp.ActiveStatusEffects)
{
if (state.ActiveStatusEffects.Contains(GetNetEntity(effect)))
continue;
toRemove.Add(effect);
}
foreach (var effect in toRemove)
{
ent.Comp.ActiveStatusEffects.Remove(effect);
var ev = new StatusEffectRemovedEvent(ent);
RaiseLocalEvent(effect, ref ev);
}
foreach (var effect in state.ActiveStatusEffects)
{
var effectUid = GetEntity(effect);
if (ent.Comp.ActiveStatusEffects.Contains(effectUid))
continue;
ent.Comp.ActiveStatusEffects.Add(effectUid);
var ev = new StatusEffectAppliedEvent(ent);
RaiseLocalEvent(effectUid, ref ev);
}
}
}