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crystall-punk-14/Content.Server/Lathe/Components/LatheComponent.cs

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using Content.Shared.Lathe;
using Content.Shared.Research.Prototypes;
using Robust.Server.GameObjects;
using Content.Shared.Sound;
Salvage mining, ore processing, and material clean-up (#7406) * adding stuff cuz new computer * removed unused materials * remove unused materials and such, lathe things * material volume no longer hardcoded * fixed mining system * add 5 stacks of materials, and add them to the ore processor * fix copyright for ores and handdrill * comma momma * whyyyyy * more fixes to make the yaml linter happy * i should get my eyes checked * silver proper * more cleanup * leftovers * remove more references to material doors * couldn't bear to be without bearhide * added uranium, added more lathe recipes * copyright fix, stack fix * ore processor sprite and such * ore processing some binches * MaterialCotton removal * 1 uranium ore means 1 sheet * fix merge conflict? idk * time to ketchup * lathe recognizes material volume again * yaml cleanup * forgot to remove adamantine lol * re-added diamond for now * diamond stacks * functional ore processor * added ignoreColor to lathe visuals * ore processor machine board * add board to industrial tech and circuit printer * provided lathes their whitelists * fix wonky ore spawning, added insert sound to lathe, adjusted ore chance * re-added ore processor * typos and cleanup * Update Content.Client/Lathe/LatheSystem.cs Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> * Update Content.Server/Lathe/LatheSystem.cs Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> * revert mapchange * VV ignorecolor, pass entitymanager, move canceltoken to pickaxe, removed foreach from orespawn * actually null canceltoken * remove five-stacks, ore processor produces full stacks or single sheets/ingots * VV proper * adjust ore chances * readd Cotton * Update Content.Server/Mining/MineableSystem.cs * tweaks * Material is now dict (material, volume) * removed unused property * Space crystal -> space quartz * forgor asteroid space quartz Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
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using Content.Shared.Whitelist;
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namespace Content.Server.Lathe.Components
{
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[RegisterComponent]
public sealed class LatheComponent : SharedLatheComponent
{
/// <summary>
Salvage mining, ore processing, and material clean-up (#7406) * adding stuff cuz new computer * removed unused materials * remove unused materials and such, lathe things * material volume no longer hardcoded * fixed mining system * add 5 stacks of materials, and add them to the ore processor * fix copyright for ores and handdrill * comma momma * whyyyyy * more fixes to make the yaml linter happy * i should get my eyes checked * silver proper * more cleanup * leftovers * remove more references to material doors * couldn't bear to be without bearhide * added uranium, added more lathe recipes * copyright fix, stack fix * ore processor sprite and such * ore processing some binches * MaterialCotton removal * 1 uranium ore means 1 sheet * fix merge conflict? idk * time to ketchup * lathe recognizes material volume again * yaml cleanup * forgot to remove adamantine lol * re-added diamond for now * diamond stacks * functional ore processor * added ignoreColor to lathe visuals * ore processor machine board * add board to industrial tech and circuit printer * provided lathes their whitelists * fix wonky ore spawning, added insert sound to lathe, adjusted ore chance * re-added ore processor * typos and cleanup * Update Content.Client/Lathe/LatheSystem.cs Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> * Update Content.Server/Lathe/LatheSystem.cs Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> * revert mapchange * VV ignorecolor, pass entitymanager, move canceltoken to pickaxe, removed foreach from orespawn * actually null canceltoken * remove five-stacks, ore processor produces full stacks or single sheets/ingots * VV proper * adjust ore chances * readd Cotton * Update Content.Server/Mining/MineableSystem.cs * tweaks * Material is now dict (material, volume) * removed unused property * Space crystal -> space quartz * forgor asteroid space quartz Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
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/// Whitelist for specifying the kind of materials that can be insert into the lathe
/// </summary>
Salvage mining, ore processing, and material clean-up (#7406) * adding stuff cuz new computer * removed unused materials * remove unused materials and such, lathe things * material volume no longer hardcoded * fixed mining system * add 5 stacks of materials, and add them to the ore processor * fix copyright for ores and handdrill * comma momma * whyyyyy * more fixes to make the yaml linter happy * i should get my eyes checked * silver proper * more cleanup * leftovers * remove more references to material doors * couldn't bear to be without bearhide * added uranium, added more lathe recipes * copyright fix, stack fix * ore processor sprite and such * ore processing some binches * MaterialCotton removal * 1 uranium ore means 1 sheet * fix merge conflict? idk * time to ketchup * lathe recognizes material volume again * yaml cleanup * forgot to remove adamantine lol * re-added diamond for now * diamond stacks * functional ore processor * added ignoreColor to lathe visuals * ore processor machine board * add board to industrial tech and circuit printer * provided lathes their whitelists * fix wonky ore spawning, added insert sound to lathe, adjusted ore chance * re-added ore processor * typos and cleanup * Update Content.Client/Lathe/LatheSystem.cs Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> * Update Content.Server/Lathe/LatheSystem.cs Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> * revert mapchange * VV ignorecolor, pass entitymanager, move canceltoken to pickaxe, removed foreach from orespawn * actually null canceltoken * remove five-stacks, ore processor produces full stacks or single sheets/ingots * VV proper * adjust ore chances * readd Cotton * Update Content.Server/Mining/MineableSystem.cs * tweaks * Material is now dict (material, volume) * removed unused property * Space crystal -> space quartz * forgor asteroid space quartz Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
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[ViewVariables]
[DataField("whitelist")]
public EntityWhitelist? LatheWhitelist;
/// <summary>
/// The lathe's construction queue
/// </summary>
[ViewVariables]
public Queue<LatheRecipePrototype> Queue { get; } = new();
/// <summary>
/// The recipe the lathe is currently producing
/// </summary>
[ViewVariables]
public LatheRecipePrototype? ProducingRecipe;
/// <summary>
/// How long the inserting animation will play
/// </summary>
[ViewVariables]
public float InsertionTime = 0.79f; // 0.01 off for animation timing
/// <summary>
/// Update accumulator for the insertion time
/// </suummary>
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[DataField("insertionAccumulator")]
public float InsertionAccumulator = 0f;
/// <summary>
/// Production accumulator for the production time.
/// </summary>
[ViewVariables]
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[DataField("producingAccumulator")]
public float ProducingAccumulator = 0f;
/// <summary>
/// The sound that plays when the lathe is producing an item, if any
/// </summary>
[DataField("producingSound")]
public SoundSpecifier? ProducingSound;
Salvage mining, ore processing, and material clean-up (#7406) * adding stuff cuz new computer * removed unused materials * remove unused materials and such, lathe things * material volume no longer hardcoded * fixed mining system * add 5 stacks of materials, and add them to the ore processor * fix copyright for ores and handdrill * comma momma * whyyyyy * more fixes to make the yaml linter happy * i should get my eyes checked * silver proper * more cleanup * leftovers * remove more references to material doors * couldn't bear to be without bearhide * added uranium, added more lathe recipes * copyright fix, stack fix * ore processor sprite and such * ore processing some binches * MaterialCotton removal * 1 uranium ore means 1 sheet * fix merge conflict? idk * time to ketchup * lathe recognizes material volume again * yaml cleanup * forgot to remove adamantine lol * re-added diamond for now * diamond stacks * functional ore processor * added ignoreColor to lathe visuals * ore processor machine board * add board to industrial tech and circuit printer * provided lathes their whitelists * fix wonky ore spawning, added insert sound to lathe, adjusted ore chance * re-added ore processor * typos and cleanup * Update Content.Client/Lathe/LatheSystem.cs Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> * Update Content.Server/Lathe/LatheSystem.cs Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> * revert mapchange * VV ignorecolor, pass entitymanager, move canceltoken to pickaxe, removed foreach from orespawn * actually null canceltoken * remove five-stacks, ore processor produces full stacks or single sheets/ingots * VV proper * adjust ore chances * readd Cotton * Update Content.Server/Mining/MineableSystem.cs * tweaks * Material is now dict (material, volume) * removed unused property * Space crystal -> space quartz * forgor asteroid space quartz Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
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/// <summary>
/// The sound that plays when inserting an item into the lathe, if any
/// </summary>
[DataField("insertingSound")]
public SoundSpecifier? InsertingSound;
/// <summmary>
/// The lathe's UI.
/// </summary>
[ViewVariables] public BoundUserInterface? UserInterface;
}
Salvage mining, ore processing, and material clean-up (#7406) * adding stuff cuz new computer * removed unused materials * remove unused materials and such, lathe things * material volume no longer hardcoded * fixed mining system * add 5 stacks of materials, and add them to the ore processor * fix copyright for ores and handdrill * comma momma * whyyyyy * more fixes to make the yaml linter happy * i should get my eyes checked * silver proper * more cleanup * leftovers * remove more references to material doors * couldn't bear to be without bearhide * added uranium, added more lathe recipes * copyright fix, stack fix * ore processor sprite and such * ore processing some binches * MaterialCotton removal * 1 uranium ore means 1 sheet * fix merge conflict? idk * time to ketchup * lathe recognizes material volume again * yaml cleanup * forgot to remove adamantine lol * re-added diamond for now * diamond stacks * functional ore processor * added ignoreColor to lathe visuals * ore processor machine board * add board to industrial tech and circuit printer * provided lathes their whitelists * fix wonky ore spawning, added insert sound to lathe, adjusted ore chance * re-added ore processor * typos and cleanup * Update Content.Client/Lathe/LatheSystem.cs Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> * Update Content.Server/Lathe/LatheSystem.cs Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> * revert mapchange * VV ignorecolor, pass entitymanager, move canceltoken to pickaxe, removed foreach from orespawn * actually null canceltoken * remove five-stacks, ore processor produces full stacks or single sheets/ingots * VV proper * adjust ore chances * readd Cotton * Update Content.Server/Mining/MineableSystem.cs * tweaks * Material is now dict (material, volume) * removed unused property * Space crystal -> space quartz * forgor asteroid space quartz Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
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}