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crystall-punk-14/Content.Client/Weapons/Ranged/Systems/GunSystem.Battery.cs

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using Content.Shared.Weapons.Ranged.Components;
namespace Content.Client.Weapons.Ranged.Systems;
public sealed partial class GunSystem
{
protected override void InitializeBattery()
{
base.InitializeBattery();
// Hitscan
SubscribeLocalEvent<HitscanBatteryAmmoProviderComponent, AmmoCounterControlEvent>(OnControl);
SubscribeLocalEvent<HitscanBatteryAmmoProviderComponent, UpdateAmmoCounterEvent>(OnAmmoCountUpdate);
// Projectile
SubscribeLocalEvent<ProjectileBatteryAmmoProviderComponent, AmmoCounterControlEvent>(OnControl);
SubscribeLocalEvent<ProjectileBatteryAmmoProviderComponent, UpdateAmmoCounterEvent>(OnAmmoCountUpdate);
}
private void OnAmmoCountUpdate(EntityUid uid, BatteryAmmoProviderComponent component, UpdateAmmoCounterEvent args)
{
if (args.Control is not BoxesStatusControl boxes) return;
boxes.Update(component.Shots, component.Capacity);
}
private void OnControl(EntityUid uid, BatteryAmmoProviderComponent component, AmmoCounterControlEvent args)
{
args.Control = new BoxesStatusControl();
}
}