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crystall-punk-14/Content.Shared/Shuttles/Components/PilotComponent.cs

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using System.Numerics;
using Content.Shared.Movement.Systems;
using Robust.Shared.GameStates;
using Robust.Shared.Map;
using Robust.Shared.Timing;
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namespace Content.Shared.Shuttles.Components
{
/// <summary>
/// Stores what shuttle this entity is currently piloting.
/// </summary>
[RegisterComponent]
[NetworkedComponent]
public sealed partial class PilotComponent : Component
{
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[ViewVariables]
public EntityUid? Console { get; set; }
/// <summary>
/// Where we started piloting from to check if we should break from moving too far.
/// </summary>
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[ViewVariables]
public EntityCoordinates? Position { get; set; }
public Vector2 CurTickStrafeMovement = Vector2.Zero;
public float CurTickRotationMovement;
public float CurTickBraking;
public GameTick LastInputTick = GameTick.Zero;
public ushort LastInputSubTick = 0;
[ViewVariables]
public ShuttleButtons HeldButtons = ShuttleButtons.None;
public override bool SendOnlyToOwner => true;
}
}