using Robust.Shared.GameStates;
using Robust.Shared.Serialization;
namespace Content.Shared.Tools.Components
{
[NetworkedComponent]
public abstract partial class SharedWelderComponent : Component { }
[NetSerializable, Serializable]
public sealed class WelderComponentState : ComponentState
public float FuelCapacity { get; }
public float Fuel { get; }
public WelderComponentState(float fuelCapacity, float fuel)
FuelCapacity = fuelCapacity;
Fuel = fuel;
}