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crystall-punk-14/Content.Shared/Damage/DamageSystem.cs

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Remove redundant #nullable enable (#4275)
2021-07-17 02:37:09 +02:00
using System.Collections.Generic;
Move damage class and type mappings to DamageSystem (#2784) * Move damage class and type mappings to DamageSystem * Make the properties static again
2020-12-20 04:31:56 +01:00
using System.Collections.Immutable;
using JetBrains.Annotations;
Massive Namespace Cleanup (#3120) * Engine namespace changes. * Automated remove redundant using statements. * Simplified Graphics namespace. * Apparently the container system stores full type names in the map file.😞 This updates those names. * API Changes to LocalizationManager.LoadCulture. * Update submodule to v0.3.2
2021-02-11 01:13:03 -08:00
using Robust.Shared.GameObjects;
Move damage class and type mappings to DamageSystem (#2784) * Move damage class and type mappings to DamageSystem * Make the properties static again
2020-12-20 04:31:56 +01:00
Re-organize all projects (#4166)
2021-06-09 22:19:39 +02:00
namespace Content.Shared.Damage
Move damage class and type mappings to DamageSystem (#2784) * Move damage class and type mappings to DamageSystem * Make the properties static again
2020-12-20 04:31:56 +01:00
{
[UsedImplicitly]
public class DamageSystem : EntitySystem
{
}
}
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