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crystall-punk-14/Content.Shared/Trigger/Components/Triggers/TriggerOnDidEquipHandComponent.cs

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2025-08-18 01:47:26 +02:00
using Robust.Shared.GameStates;
namespace Content.Shared.Trigger.Components.Triggers;
/// <summary>
/// Triggers an entity when it is equips an item into one of its hand slots.
/// The user is the entity that was equipped.
/// </summary>
[RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
public sealed partial class TriggerOnDidEquipHandComponent : BaseTriggerOnXComponent;