using Robust.Shared.GameStates;
using Robust.Shared.Serialization;
namespace Content.Shared.Cargo.Components
{
[NetworkedComponent()]
public abstract class SharedCargoOrderDatabaseComponent : Component
}
[NetSerializable, Serializable]
public sealed class CargoOrderDatabaseState : ComponentState
public readonly List<CargoOrderData>? Orders;
public CargoOrderDatabaseState(List<CargoOrderData>? orders)
Orders = orders;