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crystall-punk-14/Content.Shared/Slippery/SlipperySystem.cs

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#nullable enable
using System.Linq;
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using JetBrains.Annotations;
using Robust.Shared.GameObjects;
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namespace Content.Shared.Slippery
{
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[UsedImplicitly]
public class SlipperySystem : EntitySystem
{
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/// <inheritdoc />
public override void Update(float frameTime)
{
foreach (var slipperyComp in ComponentManager.EntityQuery<SlipperyComponent>().ToArray())
{
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slipperyComp.Update();
}
}
}
}