#nullable enable
using System;
using Robust.Shared.Serialization;
namespace Content.Shared.GameObjects.Components.Items
{
[Serializable, NetSerializable]
public class ClothingComponentState : ItemComponentState
public string ClothingEquippedPrefix { get; set; }
public ClothingComponentState(string clothingEquippedPrefix, string equippedPrefix) : base(equippedPrefix, ContentNetIDs.CLOTHING)
ClothingEquippedPrefix = clothingEquippedPrefix;
}