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crystall-punk-14/Content.Shared/Delivery/PrimedDeliveryBombComponent.cs

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using Robust.Shared.GameStates;
namespace Content.Shared.Delivery;
/// <summary>
/// Component given to deliveries.
/// Indicates this bomb delivery is primed.
/// </summary>
[RegisterComponent, NetworkedComponent]
[Access(typeof(DeliveryModifierSystem))]
public sealed partial class PrimedDeliveryBombComponent : Component;