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crystall-punk-14/Content.Shared/GameObjects/ContentNetIDs.cs

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namespace Content.Shared.GameObjects
{
// Starting from 1000 to avoid crossover with engine.
public static class ContentNetIDs
{
public const uint DAMAGEABLE = 1000;
public const uint DESTRUCTIBLE = 1001;
public const uint TEMPERATURE = 1002;
public const uint HANDS = 1003;
public const uint STORAGE = 1005;
public const uint INVENTORY = 1006;
public const uint POWER_DEBUG_TOOL = 1007;
public const uint CONSTRUCTOR = 1008;
public const uint SPECIES = 1009;
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public const uint RANGED_WEAPON = 1010;
public const uint CAMERA_RECOIL = 1011;
public const uint SOUND = 1012;
public const uint ITEM = 1013;
public const uint CLOTHING = 1014;
public const uint ENTITYSTORAGE = 1015;
public const uint LATHE = 1016;
public const uint LATHE_DATABASE = 1017;
public const uint MATERIAL_STORAGE = 1018;
}
}