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crystall-punk-14/Content.Shared/Procedural/PostGeneration/BiomeMarkerLayerPostGen.cs

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C#
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using Content.Shared.Parallax.Biomes.Markers;
using Content.Shared.Procedural.PostGeneration;
using Content.Shared.Random;
using Robust.Shared.Prototypes;
namespace Content.Shared.Procedural.PostGeneration;
/// <summary>
/// Spawns the specified marker layer on top of the dungeon rooms.
/// </summary>
public sealed partial class BiomeMarkerLayerPostGen : IPostDunGen
{
/// <summary>
/// How many times to spawn marker layers; can duplicate.
/// </summary>
[DataField]
public int Count = 6;
[DataField(required: true)]
public ProtoId<WeightedRandomPrototype> MarkerTemplate;
}